The Skin Stapler Aftermath Investigation Walkthrough
Detective Dick Slater at murder scenes—Parts 1 through Final Aftermath.
What the Aftermath chapters are
Aftermath is not one location—it is a recurring investigation format in The Skin Stapler. After civilian chapters show what happened during a shift or home scene, the game returns you to Detective Dick Slater at fresh crime scenes: skin removed, flesh stapled to walls, and staged displays that mock Carrion City PD. Steam splits this arc into five progression achievements:
- One… Two… He’s Coming For You. — Aftermath Part 1
- Three, Four, Better Lock Your Door… — Aftermath Part 2
- Five, six, grab your crucifix… — Aftermath Part 3
- Seven, Eight, Gonna Stay Up Late… — Aftermath Part 4
- Nine, Ten, Never Jank Again. — The Final Aftermath
Each beat is lighter on action than a shooter and heavier on crime-scene literacy: walk the space, pick up props, rotate inspect evidence, and unlock the killer’s taunting messages. Bloody Disgusting’s launch review notes that these sequences force you to fully investigate brutal handiwork even when mechanics stay simple.
Use this page when Slater stands in a new staple gallery and you are unsure what object order the game expects.
When to use this guide
Open this page when:
- A crime scene feels fully explored but the killer’s message will not unlock.
- You returned from Quick Fix, Gutters End, Luna’s Donuts, or Underworld VHS and need investigation habits before the next worker chapter.
- Nursery-rhyme achievement titles popped and you want to know which Aftermath part you finished without reading spoilers.
- You confuse Aftermath beats with CCPD desk work—desk chapters organize files; Aftermath chapters are the bodies.
Core investigation loop (every Aftermath part)
The game reuses a reliable pattern across all five parts:
- Enter the scene slowly. Note wall staples, body placement, and environmental tells tying the room to a business you played earlier.
- Collect every highlighted prop. Bags, slides, tarot cards, photos, and personal effects often hide secondary clues on rotate-inspect.
- Match props to the locked message. The killer’s note, board, or audio taunt usually wants a specific combination of evidence—not a random keypad guess.
- Replay warped audio if present. Distortion clears slightly after you hold the matching physical clue.
- Exit when Slater comments or the cut triggers. If nothing changes, you missed an inspect state on a prop you already picked up.
We do not list fabricated numeric codes. Patches and player order can change minor gates; exhaustive prop inspection remains the honest solution.
Aftermath Part 1 — first field gallery
Part 1 typically follows the earliest worker or victim perspectives and teaches the rotate-inspect habit under pressure. Expect Slater and possibly Robbie Knox commentary that frames how Carrion City normalizes horror.
Stuck points: Players who skip rotate-inspect animations leave hidden slides untriggered. Hold each object through its full examine loop.
Achievement: One… Two… He’s Coming For You. unlocks on completion.
Aftermath Part 2 — connecting businesses to bodies
Part 2 often lands after Gutters End or mid-demo-familiar territory in the full game. Background props may reference lane colors, convenience signage, or employee names you heard as Hexy or Blair.
Stuck points: If the message references a place, cross-check Locations Hub names against wall details before hunting numeric passwords online.
Achievement: Three, Four, Better Lock Your Door…
Aftermath Part 3 — escalation before late retail
Part 3 usually precedes or follows Luna’s Cream Filled Donuts depending on your exact story cut. Tone grows more explicit; humor thins. Treat every staple pattern as a deliberate link to a prior chapter.
Stuck points: Soft locks often mean you have not listened to a tape found in the scene to completion.
Achievement: Five, six, grab your crucifix…
Aftermath Part 4 — pre-climax case pressure
Part 4 frequently follows Underworld VHS and Scaroline tape culture. Expect media-themed clues—labels, rewinds, or distorted VO referencing rental-shop language.
Stuck points: Revisit the entire scene after picking up the last prop; some gates fire only when the inventory of inspected items is complete.
Achievement: Seven, Eight, Gonna Stay Up Late…
Final Aftermath — last detective gallery before Closing In
The Final Aftermath chapter bridges investigation to the game’s closing chase energy. Slater’s gallows humor may fade; Robbie’s reactions often carry more emotional weight. This is the last major pure investigation beat before Closing In and finale material on endings explained.
Achievement: Nine, Ten, Never Jank Again.
Collectible note: If you hunt Runebee — Jank Ya Later! (fix The Skin Stapler tapes), schedule tape repairs before or during late investigation sweeps—see audio tapes and Achievements Guide.
Nursery-rhyme achievements as progress markers
The rhyme-themed titles are story milestones, not optional jokes you hunt in menus. When one pops, you finished that Aftermath slice. Use them to sync the achievement checklist and chapter checklist without spoiling dialogue.
General tips across all Aftermath parts
Compare scenes to worker chapters. If a wall color matches Quick Fix neon or Gutters End lanes, the game wants you to recognize location continuity—not to guess abstract riddles.
Robbie Knox lines matter. Rookie dialogue sometimes hints at the next inspect order when Slater’s sarcasm obscures it. Exhaust partner prompts.
Keep headphones on. Stingers and off-screen audio cue inspectables you have not seen yet.
Do not rush to endings. Final Aftermath still stops short of full killer identity essays this wiki keeps spoiler-gated.
Related chapters
- CCPD — desk and interview pacing
- Burrows Apartment — opening victim contrast
- Full walkthrough — complete fourteen-chapter spine
- Evidence collectibles — optional case tags
- Walkthrough Hub — chapter order table
Frequently Asked Questions
Quick answers for Carrion City survivors.
How many Aftermath chapters are there?
Five investigation beats on Steam: Parts 1–4 plus Final Aftermath, each with its own nursery-rhyme achievement title.
Are Aftermath sections the same as CCPD?
CCPD is the police department hub. Aftermath chapters are field crime scenes with bodies and staple displays—different spaces and objectives.
Do I need exact codes for killer messages?
Usually no. Inspect every prop fully and match evidence to locked messages rather than trusting guessed passwords from forums.
Which Aftermath part comes after Underworld VHS?
Part 4 typically follows the rental-shop arc in story order. Use the full walkthrough if you want sequential routing without spoilers here.
Where are ending spoilers?
Not on this page. Use endings explained when you accept full story ruination.